Although the main sources of finance in the football world come from sponsorships and broadcasting rights, without the fans the sport would not be alive. After a difficult two years of not allowing fans to attend games at stadiums due to the COVID-19 pandemic, seeing fans re-enter venues has truly solidified the words “football without fans is nothing,” which is engraved below Jock Stein’s statue outside Celtic Park.
When looking at broadcast rights, The Athletic confirmed the following:
If you’re the type of fan that shouts through the TV for making poor decisions (and actually being right about them), then you’re not the only one. In comes MetaSoccer, the first-ever soccer metaverse created by Champion Games, which aims to bring a one-of-a-kind experience to soccer fans around the world. Built by the fans, for the fans, MetaSoccer is integrated through blockchain technology on Web3.0, which will allow players to manage and train their own football clubs while earning an income.
Web3.0 embraces decentralization and is built, operated, and owned by its users of football clubs and their fans. One of the biggest benefits of Web3.0 is that it puts power in the hands of individuals rather than corporations.
Being the first blockchain-based soccer metaverse, MetaSoccer gives players the ability to manage their own club and generate income while playing. The soccer manager-style play-and-earn (P2E) game allows users to actively participate in different ways and earn rewards by their contributions to the ecosystem. As owners, users are able to find their own club and take care of the financial management, players and staff purchases/sales, facilities, and commercial agreements. As managers, users have the chance to immerse themselves in the role of a soccer coach by managing a team, training players to reach their fullest potential, and preparing the squad strategy.
By using Web3.0 and partnering with MetaSoccer, soccer fans can have direct ownership of players in the game through non-fungible tokens (NFTs). No one, not even the game’s creators, have the power to take away this NFT ownership. And, if a fan decides to stop playing the game, they have the option to simply sell or trade their in-game NFTs on open markets and recoup their value.
MetaSoccer has partnered with five-times Champions League winner and Real Madrid player Dani Carvajal, Aston Villa and Argentina National Team goalkeeper Emiliano Martínez, Arsenal FC midfielder Thomas Partey, and Ballon D’Or, World Cup and the Champions League winner, Ronaldinho — a true legend of the game. Players get the opportunity to use these NFTs within the game and win rewards by simply playing. These players become more than just an NFT but are part of the actual game. You as a player now have the ability to manage these superstars.
MetaSoccer members and players can find out more on how to use Ronaldinho, Partey, Carvajal and Martinez in its ongoing beta version here.
The entire ecosystem is governed by a DAO where $MSU token holders are able to participate in future decisions. There are also a number of ways in which the players of the game can earn $MSU tokens through their contribution to the ecosystem. These include:
All of the above highlights the potential for clubs and players to partner with MetaSoccer and create not only a series of NFTs for current players, but also for club legends and moments where the club has achieved success. Examples of this include winning trophies and league titles, as well as gaining promotion to a higher league. Clubs could go as far as accepting $MSU tokens in their physical club stores, allowing fans to purchase match day tickets and the many other items that clubs sell online. These are just some of the ways that a soccer club could increase their revenue through Web3.0 and MetaSoccer!